What this test measures
Part A: tap the circles 1 through 13 in order, as fast as you can. Part B: tap them in the alternating sequence 1, A, 2, B, 3, C and so on up to 7. The next circle is never highlighted - you scan for it. Both parts are timed from your first tap to the last circle.
Your score is Part B completion time. Lower is better. It combines how fast you visually search the display with how smoothly you alternate between the number and letter sequences. Part A time and the Part B minus Part A switch cost are kept as secondary numbers.
How to get a clean score
- In Part B, keep both “what number is next” and “what letter is next” in mind so you are not searching from scratch each time.
- Scan ahead for the next target while your finger is still moving.
- A wrong tap just wastes time - there is no penalty beyond that, so keep going.
How to improve your score
Most of the speed comes from working ahead. As you tap one target, your eyes should already be hunting for the next, so there is no dead time between taps. In Part B, keep both threads live - “next number is 4, next letter is C” - so each switch is a lookup, not a fresh search. Practice helps, but it mostly teaches the specific task rather than a general skill, so treat improvement across your own runs with mild scepticism and pay more attention to a sudden slowdown, which usually means fatigue.
What the number tells you
The Trail Making Test is one of the most widely used neuropsychological tests in the world. Part B performance is a sensitive, non-specific marker of processing speed and executive function - it picks up fatigue, attention lapses and age-related slowing, though it does not point to any one cause.